Way back when Lara Croft hit the games consoles she did so on the Playstation One. From that moment on Crystal Dynamics started one of the biggest grossing game franchises that spawned adds and two movies.
Over the years the adventures of Lara Croft have evolved to the point where, under Square Enix, Tomb Raider was re-invented without losing her appeal. Old and new generations of gamers were united in their approval.
So.... a sequel was on the cards.
A trailer gave some inkling about Lara Croft's next adventure...about becoming 'the person that was meant to be'.
Then at Gamescom 2014 came to big announcement...."Rise Of The Tomb Raider" was to be an Xbox console exclusive.
What?
Square Enix says that their fan base is important to them BUT the deal with Microsoft will enable the developer to invest more money into the next generation of gaming.
Much is written on the net about this....but I don't believe, for one minute, that developers do really care about their fan-base. It is all about the money (except no one likes to say it out loud).
What it really comes down to is that the Xbox One is still being outsold by Sony's Playstation 4 (and ditto is happening with the Xbox 360 by the PS3). What better way for Microsoft to attempt to turn the situation around than by harnessing one of the top game franchises.
Truth is that this situation will have no winners - only losers.
I doubt if Xbox sales will improve....and they want to build a community where your friends can jump into your game whether they own it or not.
Square Enix will not garner the expected profits and their rep will drop. Will the fans go for a 'Tomb Raider 3' should it come back to it's real home on the Sony Playstation.
Finally, the fans....neglect them too much and they will become unforgiving. It is one thing for developers to realise their dreams and go ahead and do their own thing. And while developers go 'yay, we done it' nothing is achieved when the fans don't part with their cash.
Showing posts with label Square Enix. Show all posts
Showing posts with label Square Enix. Show all posts
Friday, 29 August 2014
Wednesday, 6 March 2013
LARA CROFT: TOMB RAIDER
She's back.
Lara Croft was conceived back in 1993 and emerged on the gaming scene wearing a green tank top, brown shorts, brown knee length boots and a pair of pistols tied down on the the thighs of her tanned long legs. With a long pigtail flying out from the back of her head she climbed and swung her way into action as she solved puzzles to find hidden artefacts in a global tour of architectural sites.
Tomb Raider changed the way that women were portrayed. The first genuine heroine of gaming that became a household name - and became the subject of 'serious' debate. In one respect she brought girl power to gaming in another (the feminist view) was that men were able to act out some sort sexual fantasy.
Over the years she has been developed, re-imagined and re-mastered. Eidos the original creator gave way to Core who actually 'killed' her off in 'Tomb Raider: The Last Revelation'. But was brought back to life by Square Enix with an Anniversary edition that re-created scenes from the past. This was followed by 'Legend' and 'Underworld'.
'Legend' gives more of the back story to Lara. Her mother is killed following a plane crash in the Himalayas leaving a young nine year old Lara fighting for her own survival. Rescued by her father who never leaves her side until he disappears in the wilds of Cambodia when she is fifteen.
The story picks up with Lara's search for the legendary sword of King Arthur - a story that continues into 'Underworld'.
During these games Lara Croft evolved. The tank tops and shorts remained but were of different colours. Camouflage trousers and evening gowns were added to a growing wardrobe.
The legend of Lara Croft has grown - publicity wise the actress Rhona Mitra and the model Nell McAndrew have given her a physical form. Shelley Blond was the first voice actress and Keeley Hawes voiced Lara in the last three games. While Angelina Jolie brought Lara to life on the big screen in two movies (a third is being planned).
Add to the statistics the Tomb Raider comics that ran for 50 editions and three novels - then Lara Croft: Tomb Raider has been an icon in many ways.
Now she is back.
The image has changed - a darker Lara Croft has emerged.
This is billed as a prequel to a time when Lara was 19 years old and had joined a party aboard the ship Endurance who are searching for the lost kingdom of the Yamatai. As the ships enters the notorious Devil's Triangle a freak storm occurs leaving Lara shipwrecked. Frightened and alone she must find other survivors and unravel the island's dark secrets.
The clean cut Ms Croft is replaced by someone closer to reality. She gets cut, bruised and dirty and has to learn new survival skills. But, then, this is a kid who survived the everything that the Himalayas could throw at her ten years before. But then she hadn't faced anything that was as life-threatening as another human being.
I like this re-imagining but that doesn't mean that others will - Lara Croft will always be the heroine who broke the mould and led the way for other heroines to emerge.
Lara Croft was conceived back in 1993 and emerged on the gaming scene wearing a green tank top, brown shorts, brown knee length boots and a pair of pistols tied down on the the thighs of her tanned long legs. With a long pigtail flying out from the back of her head she climbed and swung her way into action as she solved puzzles to find hidden artefacts in a global tour of architectural sites.
Tomb Raider changed the way that women were portrayed. The first genuine heroine of gaming that became a household name - and became the subject of 'serious' debate. In one respect she brought girl power to gaming in another (the feminist view) was that men were able to act out some sort sexual fantasy.
Over the years she has been developed, re-imagined and re-mastered. Eidos the original creator gave way to Core who actually 'killed' her off in 'Tomb Raider: The Last Revelation'. But was brought back to life by Square Enix with an Anniversary edition that re-created scenes from the past. This was followed by 'Legend' and 'Underworld'.
'Legend' gives more of the back story to Lara. Her mother is killed following a plane crash in the Himalayas leaving a young nine year old Lara fighting for her own survival. Rescued by her father who never leaves her side until he disappears in the wilds of Cambodia when she is fifteen.
The story picks up with Lara's search for the legendary sword of King Arthur - a story that continues into 'Underworld'.
During these games Lara Croft evolved. The tank tops and shorts remained but were of different colours. Camouflage trousers and evening gowns were added to a growing wardrobe.
The legend of Lara Croft has grown - publicity wise the actress Rhona Mitra and the model Nell McAndrew have given her a physical form. Shelley Blond was the first voice actress and Keeley Hawes voiced Lara in the last three games. While Angelina Jolie brought Lara to life on the big screen in two movies (a third is being planned).
Add to the statistics the Tomb Raider comics that ran for 50 editions and three novels - then Lara Croft: Tomb Raider has been an icon in many ways.
Now she is back.
The image has changed - a darker Lara Croft has emerged.
This is billed as a prequel to a time when Lara was 19 years old and had joined a party aboard the ship Endurance who are searching for the lost kingdom of the Yamatai. As the ships enters the notorious Devil's Triangle a freak storm occurs leaving Lara shipwrecked. Frightened and alone she must find other survivors and unravel the island's dark secrets.
The clean cut Ms Croft is replaced by someone closer to reality. She gets cut, bruised and dirty and has to learn new survival skills. But, then, this is a kid who survived the everything that the Himalayas could throw at her ten years before. But then she hadn't faced anything that was as life-threatening as another human being.
I like this re-imagining but that doesn't mean that others will - Lara Croft will always be the heroine who broke the mould and led the way for other heroines to emerge.
Labels:
Core Design,
Eidos,
Keeley Hawes,
Lara Croft,
Rhona Mitra,
Shelley Blond,
Square Enix,
Tomb Raider,
video games
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