Way back when Lara Croft hit the games consoles she did so on the Playstation One. From that moment on Crystal Dynamics started one of the biggest grossing game franchises that spawned adds and two movies.
Over the years the adventures of Lara Croft have evolved to the point where, under Square Enix, Tomb Raider was re-invented without losing her appeal. Old and new generations of gamers were united in their approval.
So.... a sequel was on the cards.
A trailer gave some inkling about Lara Croft's next adventure...about becoming 'the person that was meant to be'.
Then at Gamescom 2014 came to big announcement...."Rise Of The Tomb Raider" was to be an Xbox console exclusive.
Square Enix says that their fan base is important to them BUT the deal with Microsoft will enable the developer to invest more money into the next generation of gaming.
Much is written on the net about this....but I don't believe, for one minute, that developers do really care about their fan-base. It is all about the money (except no one likes to say it out loud).
What it really comes down to is that the Xbox One is still being outsold by Sony's Playstation 4 (and ditto is happening with the Xbox 360 by the PS3). What better way for Microsoft to attempt to turn the situation around than by harnessing one of the top game franchises.
Truth is that this situation will have no winners - only losers.
I doubt if Xbox sales will improve....and they want to build a community where your friends can jump into your game whether they own it or not.
Square Enix will not garner the expected profits and their rep will drop. Will the fans go for a 'Tomb Raider 3' should it come back to it's real home on the Sony Playstation.
Finally, the fans....neglect them too much and they will become unforgiving. It is one thing for developers to realise their dreams and go ahead and do their own thing. And while developers go 'yay, we done it' nothing is achieved when the fans don't part with their cash.
Friday, 29 August 2014
THE RISE (OR FALL) OF THE TOMB RAIDER
Posted by Ray at 16:00 No comments:
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